[8.14更新]最新版 SB3UGS_v0.4.43
本帖最后由 tangjing0228 于 2013-8-14 13:14 编辑8.14更新SB3UGS_v0.4.43 正式支持萌娘育成坊,猎影也有给力更新
- Added reopening pp files with selected format: "New Source Format" menu option
- Added ppEditor method SetFormat(int sourceId, int destinationId)
- Fixed SB3UtilityScript crash in ppEditor c**tructor
- Added support for Musumakeup
- PPD_Clothes_Preview Plugin fixed and added opti** for SVIEX Normals Approximation
- PPD_Clothes_Preview Plugin SVIEX Normals preview
下载:SB3UGS_v0.4.43.7z
SB3UGS_v0.4.43.7z(3.17MB)
下载:SB3UGS_v0.4.42.53.7z
- Fixed syntax error: Extensi**. Skript language affected in SavePP parameter
- Added dropping meshes from the Object Tree into a workspace.
- Added a filter which ignores every second instance of any object in that workspace.
- Added Shift-Delete deletes all selected objects in the XX editor and in the views of pp files.
- Fixed: files can be droppped into the new lst editor.
- Support for external tools
- Fixed after reordering submeshes wrong submeshes were highlighted.
- Fixed SyntaxhighlightingTextBox crashed for certain characters at the end of file.
5.21更新
下载:SB3UGS_v0.4.42.52.7z
- Fixed closing empty workspaces
- Fixed crash of "Add Image" when no image was selected
- Changed Hex Editor got more selected fields, new button for starting the Hex Editor with a selected submesh,
frozen first column, cell background colour changed for READ ONLY mode, pasting into all selected cells
- Added all command line arguments are opened as files in *ONE* instance. Except when started with "/OpenWithGUI"
- Fix XX Bone Remove and Copy To New corrupted bone indices
- Added creation of skins for XX meshes
- Added automatic reopening workspaces when external files are changed or deleted and renamed back.
- Added editing of LST units
- Fixed XX saving external files which weren't readable afterwards.
- Fixed memory leak of editor for imported files.
- Added saving last used export format for XX meshes.
- Fixed Hex Edit reopening as read only at the center.
SB3UGS发布贴,需注册
以前论坛里的是0.4.42.32,现在这是最新的
(修复众多问题,添加更多实用功能,建议各位更新)
运行环境:
VC++ 2010 Redist.
.NET4.0
SlimDX's 32 bit Runtime for .NET4.0 或 SDK
http://slimdx.org/download.php
至少是2012年1月
即使您运行一个64位的Windows,你必须安装32位版本的SlimDX!
更新记录
- Fixed XX Frame calculation of combined transform
- Added log window entries for dropping-into and automatic removals from workspace. Must be enabled in workspace menu.
- Added scripted dropping of nodes from object trees. Must be enabled in workspace menu.
- Fixed multiple binding of event handler for automatic removals from workspaces
- Added all selected images are added with one click
- Added all selected textures, materials and meshes are removed with one click
- Added EditHex can be reopened read only but non-modal
- Fixed crash when XA animati** had two tracks with the same name.
- Default texture filter set to anisotropic. MaxAnisotropy=4
- Added XX bones can be zero weighted
- Fixed XX removing bones produced illegal bone indices
- Added XX removing bones normalizes weights of effected vertices
- Fixed a crash when dropping a second imported mesh from the workspace into an XX Object Tree.
- Added: extention for backups of pp files can be edited
- Fix: some XX meshes in the object tree weren't found (e.g. by "Goto Frame")
- Added: XX selected and expanded nodes in the Object Tree are selected/expanded after being changed from editor/workspace
- Fix: newly copied xxFrames from the workspace were no valid drop targets
- Added: references to objects from XX units are removed from workspaces if the editor for that XX is closed.
- Fix: SB3Utility can be opened several times.
- Fix: Files can be dropped into the Log and Script windows.
- Fix: FBX frame rate set to 24.0 1/s
- Added: FBX export option to export no mesh (but animati**)
- VC++ 2010 Redistributables replaced with versi** for x86
- PPD_Clothes_Preview Plugin generates SVIEX units
- XX : when no mesh was displayed the EditHex button in Material threw excepti**
- SlimDX.DLL and VC++ 2010 Redistributables integrated
- SB3UtilityScript returns 0 on success and -1 on errors.
- Fbx export exported textures to root folder for relative export paths
- Added script command for ppEditor: AddSubfiles(path="{path with wildcards}", replace={true|false})
- Extended normals calulation for several XX meshes
- Added single click drag 'n drop for *multiple* xxFrames, ImportedFrames and ImportedMeshes (WorkspaceMeshes)
- Added permission to load plugins from UNC paths
- XX Submeshes can be reordered
- Added application exception handler : displays an error when missing SlimDX
- XX imported meshes can be easier placed into destination frames
- XX all materials or all textures can be dropped together into a workspace by dragging their parent
- Meshes in the workspace can be renamed
- Save/restore location and size of main window
- XX Reordering submeshes
- Added "Edit Hex" butt** for materials and textures in XX units
- Added external XA files can be saved and reopened.
- Added clicking animation tracks highlights the corresponding bone.
- Show bone weights with different modes in the renderer.
42.50下载
slimdx下载
http://pan.baidu.com/share/link?shareid=553927&uk=721766050
SB3UGS_v0.4.42.50.7z(3.14MB)
SlimDX Runtime .NET 4.0 x86 (January 2012).msi(5.25MB)
这是源码
SB3UGS_v0.4.42.50_src.7z(315.32KB)
SB3UGS_v0.4.42.53.7z(3.17MB)
SB3UGS_v0.4.42.53_src.7z(337.56KB) 新版本感谢版大分享 拿走了{:H5_231:} 謝謝分享{:KB43:}
{:H5_224:}!!!!!!w 顶楼主一个~ 深夜有福利~话说还没到深夜把{:H5_224:} 感謝版主大人的分享,以後會用到,先下載備用 这东东复杂了{:H5_215:} {:H5_216:}~好东西~ 深夜看到一福利~于是果断拿走~谢谢大大分享~ 本帖最后由 zlqmz1982 于 2013-4-12 00:57 编辑
呵呵,谢谢分享
谢谢分享
{:H5_216:} 感謝樓主分享。 这是什么来的