evilkala 发表于 2014-8-14 13:51:43

zhaozhao000 发表于 2014-8-14 11:54 static/image/common/back.gif
原帖地址,我是个搬运工。bbs.3dmgame.com/thread-4199486-1-1.html
已经在原帖报告了

又发现个新问题,按SHIFT走路,身子老往左歪。
http://h.hiphotos.bdimg.com/album/s%3D1000%3Bq%3D90/sign=c5e38c154990f60300b098470922886a/9a504fc2d5628535aabcd20593ef76c6a7ef63b1.jpg

evilkala 发表于 2014-8-14 13:57:50

本帖最后由 evilkala 于 2014-8-14 14:00 编辑

用惯了11头身,突然换成了9头身顿时觉得妹子都肥硕了不少的说。
http://xiangce.baidu.com/picture/detail/c91934f9c02903bd6a2f1a6f951dc59609d899e2?from=dialog#
还有这个整合缺少很多小而精的玩意,比如头部追随,人物空闲自动姿态,表情MOD,室内去除阴影MOD,然后就是大小姐居然没美化,这个绝壁不能忍。

ff2x 发表于 2014-8-16 15:28:32

游戏下载好了按照楼主的方法安装,但是游戏检测不到我的独立显卡,后来我去3DM下载了独显补丁,还是街测不到!!!!!求救啊!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

ff2x 发表于 2014-8-16 15:41:17

点击网页中的 Recogised Plugins 标签,确认全部插件右边都有 Active 字样

我打开网页只有2个选项是有绿色 Active 字样的怎么办啊 !!!!!!!!!!!!!!!

ff2x 发表于 2014-8-16 15:56:36

按照你说的折腾了整整一天还是玩不起来!我现在快要崩溃了 ,就差把电脑砸掉了!!!

ff2x 发表于 2014-8-16 15:57:05

谁TM来救救我啊!!天啊!!!!!!!!!!

zhaozhao000 发表于 2014-8-16 16:47:08

ff2x 发表于 2014-8-16 15:57 static/image/common/back.gif
谁TM来救救我啊!!天啊!!!!!!!!!!

bbs.3dmgame.com/thread-4199486-1-1.html原帖地址。

x_lain 发表于 2014-8-21 12:06:54

evilkala 发表于 2014-8-22 07:52:28

ff2x 发表于 2014-8-16 15:57 static/image/common/back.gif
谁TM来救救我啊!!天啊!!!!!!!!!!

1.运行游戏自带的launcher.exe文件,在MOD管理里把所有选项勾选上。

2.下载NMM等MOD管理软件,用NMM激活所有esp erm选项。


silasa 发表于 2014-8-23 00:47:10

悠然的观星者 发表于 2014-8-9 19:57 static/image/common/back.gif
真心很想下啊,不过又担心显卡太烂玩不了,LZ能说一下这个的最低配置要求是什么吗? ...

我来给个直观的说法吧,e3芯片8核,gtx6501g显存,4G内存,效果开中,平均2-4小时弹出,或是当机,另外打了城里人多MOD的话,相当卡,比如河木镇,白天人多的话,转身都比较卡。

hjc3 发表于 2014-8-23 15:54:20

看看自己电脑的配置,只能无语啊

fqyyywq 发表于 2014-8-24 16:18:36

谢谢分享了LZ!

evilkala 发表于 2014-8-26 01:48:19

我来给个说法,原帖的MOD全开外加ENB特效全开,不是14年高配机器根本跑不动。
一些MOD有问题,比如那个真实的旅馆系统,BOSS检测一直都是严重警告,我用TES5 EDIT清理了几次还是无果。而且这个整合很多东西都是画面提升不高,却浪费资源严重的玩意。比如那个天籁之声4,要这东西干嘛?进墓穴还放着悠扬的音乐,一点探险的氛围都没有。危险的战斗放着蛋疼的轻快音乐,让我想掐死原整合的人。
我拿4年前的本本测试了下,删除ENB关闭一些特别吃资源的MOD,GT620M还是能松松跑到40-50帧的。

qblj 发表于 2014-9-29 23:24:27

进入游戏直接卡死,比跳出还惨,切不出关不掉只能重启

evilkala 发表于 2014-10-1 00:07:40

   我现在用的这个版本玩了快一个月了,前前后后自己修改了不少东西。SkyrimPrefs.ini ENB.INI文件也别全照着1楼的弄,需要根据自己具体配置修改选项。

我来列下我修改过的

先是SKYRIMPRREFS.INI(文件在C:\Users\dell\Documents\My Games\Skyrim下)

fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0

bDoDepthOfField=1
iRadialBlurLevel=1

iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=4000.0000
iShadowMapResoluti**econdary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=8   异相性过滤 低0-4 中8 高16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=5000.0000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=740.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=1190.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=0 全屏抗锯齿 自己看自己显卡决定 中 8 高16 低 0-4
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bFull Screen=1
iSize H=768
iSize W=1360游戏分辨率
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=15
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=10
iMaxDecalsPerFrame=30
bFloatPointRenderTarget=0
sD3DDevice="NVIDIA GeForce GT540M"显卡型号 自己看着改
bFXAAEnabled=1 快速抗锯齿 0 或者 1 机器不好的可以开这个,把全屏抗锯齿设为0
iShadowMapResolution=2048
fShadowBiasScale=0.2500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=0
iShadowFilter=3
bTransparencyMultisampling=0
bDrawShadows=1
bShadowsOnGrass=1
bDeferredShadows=1

b30GrassVS=1
fGrassStartFadeDistance=3290.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000

bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000

bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=5

bDialogueSubtitles=1
bGeneralSubtitles=1
fMouseCursorSpeed=1.0000
bShowCompass=1

fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0160
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
bUseKinect=0

iMaxDesired=750

fAutosaveEveryXMins=15.0000

fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.2000
uID2=466532
fVal1=0.9500
uID1=554685
fVal0=0.9000
uID0=1007612

fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNea**deDistance=9000.0000

fTreeLoadDistance=40000.0000
fBlockMaximumDistance=150000.0000
fBlockLevel1Distance=40000.0000
fBlockLevel0Distance=25000.0000
fSplitDistanceMult=1.1000
bShowLODInEditor=0

fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
f**FullAlpha=0.7000
f**HighAlpha=0.3500
f**LowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000

bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20

uMaxDecals=250
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=50
uMaxSkinDecalsPerActor=40

fLODFadeOutMultObjects=4.9998
fLODFadeOutMultItems=2.9600
fLODFadeOutMultActors=5.9000
fLODFadeOutMultSkyCell=1.0000

bEnableFileSelection=1
bShowAllResoluti**=0
uLastAspectRatio=1

bDoHighDynamicRange=1

bUseBlurShader=0

iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefracti**=1
bUseWaterReflecti**=1
bUseWaterDepth=1


下面就是ENBSERIES.INI部分修改了 (游戏主目录下)


// Enb Documentation Here: http://enbdev.com/doc_skyrim_en.htm

// Additi** and Tweaking by HD6 (HeliosDoubleSix) v11.3
// MOD by HD6: http://www.skyrimnexus.com/downloads/file.php?id=4142
// MOD by ENB: http://www.skyrimnexus.com/downloads/file.php?id=2971

// Last Updated fourth edition by yuyi0522: http://bbs.3dmgame.com/thread-2978120-1-1.html
// Please respect and support the the ENB original author,thanks HD6

//代理
EnableProxyLibrary=false //同时启用外挂dll脚本
InitProxyFuncti**=true //外挂脚本状态
ProxyLibrary=other_d3d9.dll //可加载的**x.dll脚本名称

//整体
AdditionalConfig File=enbseries2.ini //外挂ini
UseEffect=true //ENB在游戏开启时启动
CyclicConfigReading=true //读取Cyclic设置文件
ForceNVidiaCard=false //NVidia加速
ForceNVidiaCaps=false //NVidia加速
AdditionalConfigFile=enbseries2.ini


ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true


SpeedHack=true
ShadowQualityFix=false
ShadowObjectsFix=false


ForceVideoAdapterIndex=false
VideoAdapterIndex=0


WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0


//back
KeyReadConfig=8

//shift
KeyCombination=16

//f12
KeyUseEffect=123

//home
KeyFPSLimit=36

//num *
KeyShowFPS=106

//insert: 45
//print screen: 44
KeyScreenshot=45

// Above 8 may only make minor if any difference, but may not have fps hit?,
// I have to set it in skyrimprefs.ini otherwise textures are mushy and blurry such as on slopes/tight angles to your view
// I hear forcing this on causes issues on some cards or something, not sure what to do really,
// Anistrophy is REALLY important to get right or you just have smudgey textures especially on the ground.
// Odd for me this really only affects the transparent edges of grass / trees, improving those.
// Boris: Recommended to force anisotropy by ForceAnisotropicFiltering parameter instead of forcing it in video drivers
// because some effects require non filtered textures to perform without bugs or performance will be too slow for effects like SSAO or parallax.
// In all other cases anisotropic filtering is almost free by fps.
引擎
ForceAnisotropicFiltering=false 强制各相异性过滤
MaxAnisotropy=16 过滤倍数
SkipShaderOptimization=false 过滤优化

// better to set false in most cases (turn on if mod looks buggy for specific driver version)
SkipShaderOptimization=false

按键
KeyUseEffect=123 特效的按键设定
KeyCombination=16 组合按键设定

效果
UseOriginalPostProcessing=false 原版画面处理
UseOriginalObjectsProcessing=false
EnableAmbientOcclusion=true 环境光遮蔽特效
// Disabling bloom will sink scene into darkness, you need to compensate with EAdaptationMin/Max in enbseries
// or by commenting out (disabling) '#define USEBLOOM' in enbeffect.fx
EnableBloom=true BLOOM特效开启
EnableAdaptation=true

// Disabling AO (enabling takes a huge hit on speed and will add flickerign to trees at low quality, but greatly improves skin and shadowing in game)
// Note if you reduce the AO Ammount or disable SSAO your scene will lighten up
// I compensate the darkening effect of AO by raising the Ambient Lighting, so if you disable SSAO put AmbientLightingCurveDay back to 1.0.
EnableAmbientOcclusion=false

// Do not use, not implimented yet
EnableDepthOfField=false

// This affects entire scene brightness and is what makes everything look 'good'
// It also normally brings out the blue/green to much but I wrote a 'fix' for it in the enbeffect.fx that desaturates while keeping the luminance intact.
// Quality: higher numbers = lower quality
静态特效
Quality=1 质量 [-1最高,0高,1中高,2低]
// Some areas in Markarth especially; really blow out to white
// increasing bloom helps 'fix' these blown out parts by mushing them across the screen. At the cost of increasing haziness.
AmountDay=1.5
// Decreased bloom at night to 1 now as it was looking hazy and fuzzy/muddy, correspdondingly EAdaptationMinV2 was lowered to compensate
AmountNight=1.0

// 256, 512
// Makes dark areas bluer. Simulates the human eye. Higher is bluer.
BlueShif**ountDay=1.0
BlueShif**ountNight=1.0

// 5, 3, 1, 1
// 3, 2, 2, 1
// nn: 4, 4, 3, 3
// Intensity is how bright and strong the bloom is, higher = brighter
// Power is how strong the oringal light source has to be to trigger a bloom effect, lower = more thing bloom; more

LenzReflectionIntensityDay=1.4
LenzReflectionIntensityNight=1.4
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=2.0
// Mostly fixed now - Setting PowerNight any lower results in snow triggering lensbloom causing weird blue saturated patches,
// this is only due to my alterati** in Enbeffect.fx.. so probably a mistake somewhere I did :-D for now I have just increased this from 1.0
// even at 1 this will trigger in ice caves which are really bright


// Trees still flicker especially in distance when lower LOD
// Increasing AOAmmount too much makes everything look kinda dirty, during night things will get too black and contrasty also
// ILAmount is a weird thing, not sure what it technically does :-D if you see things in the distance get eerily light and flickery then this is the culprit
// Get big smudgey shadows around distant enemies, shows up say on trolls at night in the snow best, looking down on them
// Shrinking Sampling range reduces/tightens this smudgyness
// Also screen resolution has a big impact when combined with SSAO
// Someplaces are drammatically slowed down by SSAO dropping by 20fps for example
// Note SSAO has nasty effect on plants and shrubs, trees etc giving them a dark flicker or halo around them so dont over do it, use it subtly
// And right now if you have SSAO on at all it will screw up water ** it look see thru
// If you alter 'UseIndirectLighting' you must restart game to see changes
// ENB Help Here:http://enbdev.com/doc_skyrim_ssao_ssil_en.htm

// 1, 0.4, 7, 7
UseIndirectLighting=false
// Quality: lower is better, can even go -1 if you are brave
SamplingQuality=1
// Range: lower values will tighten up the shadows, higher shadows will affect greater distances, so balance is needed to get best of both
SamplingRange=0.6
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0

// Increase these for better quality at expense of some FPS, may flicker less at higher values but with big performance hit
// 0.35, 0.35 - LOW - will flicker more on trees
// 1.0, 1.0 - Higher - about 3-4 fps slower (typically) than LOW for me
// Not much point in going above 1.0
SizeScale=0.4
SourceTexturesScale=0.4

// 2, 0.8, 0.5, true
// FilterQ lower is better, tighter
FilterQuality=1

// The AO strength, high numbers = darker shadowy areas.
// v11 = 0.8, dropped to 0.5 due to it looking muddy and bleurgh
AOAmount=0.5

// UseIndirectLighting: Can be quite a speed hit, lightens areas, bit like bounced light, not sure what it technically does
// If you alter 'UseIndirectLighting' you must restart game to see changes
// ILAmmount (when UseIndirectLighting is true) will brighten areas that are being darkened by AMAmount, so you can balance the two values together to prevent the AO being too dark
ILAmount=0.5

// Alters what time and places are c**idered to be day or night and the transition between them
// 0.7, 0.15, 1.0

DetectorDefaultDay=true
DetectorLevelDay=0.7
DetectorLevelNight=0.35
DetectorLevelCurve=1.0

// 0.2, 0.4, 0.1, 0.6
// Adaptation is entirely ignored with my enbeffect.fx file
// Adaptation also set with EAdaptationMin/Max in enbseries

ForceMinMaxValues=false
Adaptati**ensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=0.6

// 1.2, 0.8, 1, 1, 0, 0

// Sunlight during day cast onto scene
DirectLightingIntensityDay=1.0
// Moonlight cast at night, thus creating shadows where it is not cast, most dark night mods just reduce or remove this, but then it looks flat and boring
DirectLightingIntensityNight=1.0

DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.0

// Desaturating at Night just de-blues everything but then in fact looks more colorful, no real way to desaturate the nights over all
// I desaturate more to correct for the increased Satruation I give during the evenings/day due to EColorSaturationV2 in enbeffect.fx
// More desaturation at night is done in the enbeffect.fx
DirectLightingDesaturationNight=0.0

// Reduce SpecularAmountMultiplierDay/Night to 1.0 if its too shiny for you
SpecularAmountMultiplierDay=1.6
SpecularAmountMultiplierNight=1.4
SpecularPowerMultiplierDay=1.2
SpecularPowerMultiplierNight=1.2

// Leave at 0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0

//1.3, 1.8, 1.0, 1, 0, 0.8
// 1.0, 1.3, 0.2, 1, 0, 0.5
AmbientLightingIntensityDay=1.1
AmbientLightingIntensityNight=1.0
AmbientLightingCurveDay=0.3
// if you decrease ambient curve at night snow is bright up close and rappidly dark further away, its like a contrast increase, looks bad!
// If you increase curve past 1 you get little superbright specs of light, dots flickering
AmbientLightingCurveNight=0.8
AmbientLightingDesaturationDay=0.0
// More desaturation at night is done in the enbeffect.fx
AmbientLightingDesaturationNight=0.0

// some caves lights are treated as Day, so they may always be bright >_<
PointLightingIntensityDay=0.6
PointLightingIntensityNight=0.6
PointLightingCurveDay=1.5
PointLightingCurveNight=1.5
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0

// ** fog black here at night is a good way to darken nights, but can or at least did have many sideffects then, so I leave fog alone
// 0.8, 1.2, 1.2, 1.0
FogColorMultiplierDay=0.9
FogColorMultiplierNight=0.8
FogColorCurveDay=1.0
FogColorCurveNight=1.1

//Going above 1.0 will causes for example Lydias hair to get increasingly blonde/grey
ColorPowDay=1.0

// Decreases Contrast at night be setting colorpow to 0, cannot go below 0
ColorPowNight=0.0

// Need to use ENB Sky so I can blow out the sky to bright values in order for the sky and only sky to glow/bloom, otherwise sky is basically same brightness as ground, which would make groundglow then too

Enable=true
// 1.5 :: 1.0
StarsIntensity=1.5
StarsCurve=0.9

// You may want to brighten the Aurora and other sky elements if you also darken the nights further using colortweaks in enbeffect for example
// 1.0 :: 0.8
AuroraBorealisIntensity=1.5
AuroraBorealisCurve=1.4

// 1.1, 1.3, 1.25, 1.25, 0, 0
CloudsIntensityDay=1.2
CloudsIntensityNight=1.1

CloudsCurveDay=1.4
CloudsCurveNight=1.4
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0

// 1.6, 0.15, 1.1
//1.2
// v11.2: 1.5, 0.4
GradientIntensity=1.7
// 0.55 makes for good blue sky, not too cyan/saturated, but wreckes the pink/red sunrises, also bright blue sky wont match fog color on mountains if its super saturated
GradientDesaturation=0.3

// 3.2, 2.5, 1.0
// Now Fixed - I had problem of top of sky going greeny cyan, so setting curve to 1.8 makes it deep blue instead, no perfect but better than cyan
GradientTopIntensityDay=1.0
GradientTopIntensityNight=0.7
GradientTopCurveDay=1.2
GradientTopCurveNight=0.8

// 1, 1, 1, 1
// v11.2 - 1, 0.4, 1.3, 0.4 - horizon at night too bright sop darkened for 11.3
GradientMiddleIntensityDay=1.0
GradientMiddleIntensityNight=0.6
// Setting curve above 1 results in awfulness at some times of day
GradientMiddleCurveDay=1.7
GradientMiddleCurveNight=0.9

// 1.8, 1, 1, 1
// v11.2 - 1.1, 0.6, 1, 0.8 - horizon at night too bright sop darkened for 11.3
GradientHorizonIntensityDay=1.2
GradientHorizonIntensityNight=0.6
GradientHorizonCurveDay=1.7
GradientHorizonCurveNight=1.1

// Sun here is rather large, its not the center of the sun; more the big glow around it in sky in distance
// Oh I have a sun lens flare mod, maybe that doesnt help
SunIntensity=0.6
SunDesaturation=0.0

// Setting this higher results in pixely noise and visble border of sunflare
// Oh I have a sun lens flare mod, maybe that doesnt help
// Cannot get sun to bright enough in center
SunCoronaIntensity=3.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0

// 1.0 :: 0.8
MoonIntensity=1.8
MoonCurve=1.4
MoonDesaturation=0.0

// Makes Frosttrolls, ice, trees and such glow at night when set too high :-)
// Also on skin I get a pixely aliased countour on faces sometimes which high SS makes even worse (exist in vanilla game too so bug in skyrim)
// 0.4, 0.3, 1, 1
// 0.9, 0.9, 0.4, 0.4

SubSu**ceScatteringMultiplierDay=0.9
SubSu**ceScatteringMultiplierNight=0.9

// Setting this higher makes people go redder, lower = whiter and brighter
SubSu**ceScatteringPowerDay=0.6
SubSu**ceScatteringPowerNight=0.6


IntensityDay=0.8
IntensityNight=0.8
CurveDay=1.2
CurveNight=1.2


Intensity=2.6
Curve=1.2

// Clouds on mountain tops and I think fog sprites in dunge**

IntensityDay=1.0
IntensityNight=0.8
CurveDay=0.9
CurveNight=1.0

// Increasing this still affects water foam amongst other things
// Affects draugr spirity/blue glowly bodies also, which is cool ;-)

IntensityDay=1.4
IntensityNight=1.8
CurveDay=1.2
CurveNight=1.2

// enables use of enbpallette.bmp if present

UsePaletteTexture=true

// Fixes shadows in places where it wasnt casting shadow properly before, has side effect that some places with very very small shadows will get ignored; but worth it

ShadowObjectsFix=true


FadeTime=0.1

千万别运行skyrimlauncher.exe启动游戏(每次运行skyrimlauncher.exe这些设置需要重新再修改),通过skse_loader.exe启动游戏




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