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本帖最后由 alex30001 于 2011-11-16 16:03 编辑
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9 x" O; K% g+ T/ K* M转载自3dm的talkibs4! l3 \' v; w' y# R/ w
4 w( E j7 W$ R# n出处不详,不知是否是原创.. h* V0 K' N3 z1 L" W/ A( R
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链接: http://bbs.3dmgame.com/thread-2568956-1-1.html- G" l& R/ a9 p0 d
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暂未见到官方更新: http://sourceforge.net/projects/niftools/files/, C5 J! w' A# x! R$ b; Q' q2 R
& F2 O* w2 y' M$ N发现出处了
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* }3 w* J0 u8 P, E9 @http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164
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7 }2 f/ f/ g7 W$ z2 Rby throttlekitty » Fri Nov 11, 2011 8:48 am5 z5 l8 T6 M! z2 P0 l, _
, L1 R7 l0 a' ?" chttp://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)- \3 A' B; c p5 h" q& c5 f- ]
* n9 s9 _. T/ o% S. B4 p6 tSo I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.
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) _& W+ D2 t; y7 T4 h8 cBSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.
2 H- R7 v8 t7 mTriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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