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本帖最后由 alex30001 于 2011-11-16 16:03 编辑
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3 D' O+ w6 |& g7 ^0 p. S转载自3dm的talkibs4- R) Q* o! `* l7 F5 Q& _: G
: o, I$ d1 |% \, ?& I出处不详,不知是否是原创.4 G' g( A- `. J2 g" @1 E
/ e0 g% D+ N m) \- ~0 O链接: http://bbs.3dmgame.com/thread-2568956-1-1.html
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( b$ e9 M' X2 V' h8 z$ b暂未见到官方更新: http://sourceforge.net/projects/niftools/files/
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发现出处了' f: N2 S" D5 D- _/ P
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http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164
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9 P. U! E& G) h7 X0 m* v+ n% Fby throttlekitty » Fri Nov 11, 2011 8:48 am4 x# W j6 M1 g+ }' Q
1 @& O4 V! L5 Khttp://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)
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So I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.
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BSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.3 w }& ?8 d- B: z2 F y
TriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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