|
|
本帖最后由 alex30001 于 2011-11-16 16:03 编辑
T Q8 Z: @: }
% e0 k0 Q* A' K* q \/ O7 K6 J& Y! y转载自3dm的talkibs45 H3 }$ f' a3 U! A9 P0 U
+ ~: ]0 S1 v5 ]/ J
出处不详,不知是否是原创.
1 N" d# {0 X7 K3 W2 o8 a# }7 p3 g$ A$ k
链接: http://bbs.3dmgame.com/thread-2568956-1-1.html. I3 r( r8 n6 `3 f2 t
5 e$ J# W& q5 Q5 N) F; b( k7 G% ^5 H
暂未见到官方更新: http://sourceforge.net/projects/niftools/files/
l/ d- d" v7 }# ]
7 l2 H3 |4 G5 b3 d9 e发现出处了9 W; c- u6 ^- l$ l
8 Z# L# R4 q2 s8 i! ~5 phttp://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164 ( B9 l% R9 N, G6 I$ `9 ]7 Y9 V3 Z5 d
3 I6 o2 U4 g: r4 O' tby throttlekitty » Fri Nov 11, 2011 8:48 am- J c ~& R, M' K0 N
( Z) i% [. m) e1 f3 F% B8 O+ Lhttp://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限), ~" q" U; t; D( B, b. b/ b
1 k* E$ B& Q) n4 b$ R
So I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.6 Q* f1 {0 L: X8 D
* J1 y; Q8 a7 ~
BSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.* R0 w$ f3 R; @1 o5 ^: Z5 o: _% ]
TriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
|