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本帖最后由 alex30001 于 2011-11-16 16:03 编辑 ) X1 M1 }3 S! n% t; C, g3 K" l& y
! G2 i( t, i- |# l5 i. [转载自3dm的talkibs4
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出处不详,不知是否是原创." c. e) v! s% u0 t" D
% R6 U) q% W* K' f7 H* z链接: http://bbs.3dmgame.com/thread-2568956-1-1.html
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暂未见到官方更新: http://sourceforge.net/projects/niftools/files/: C% m: }5 n# x8 I. N( ~. X
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发现出处了4 ? s, E! E& d" C& F: r- g
" X% m) P7 V# u% y/ Bhttp://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164
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/ Q$ t! p6 n# [8 E7 ?1 `by throttlekitty » Fri Nov 11, 2011 8:48 am
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. j( G% C! O* L; h5 Z! R, ~! dhttp://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)
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& W3 j4 t5 M* X0 MSo I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.
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7 N& @% M9 } l3 Z* C7 M2 c; uBSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet., X; H6 @1 x9 x. R; B7 j, k
TriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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