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本帖最后由 alex30001 于 2011-11-16 16:03 编辑 % d# z! z& M7 k. q" G
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转载自3dm的talkibs4
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出处不详,不知是否是原创. u+ L# D; s$ C& o
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链接: http://bbs.3dmgame.com/thread-2568956-1-1.html
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2 _) I) B: c6 M# [* W. l4 D1 j暂未见到官方更新: http://sourceforge.net/projects/niftools/files/) C5 _7 U$ m! I4 J# F+ ?
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发现出处了
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http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164 ! c, y: s: k, C" d6 A: V8 U
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by throttlekitty » Fri Nov 11, 2011 8:48 am2 F& e: v- [- ~& E- u7 E8 B
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http://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)- d' B; E p1 Q' G; j/ B$ C
8 Q$ r# i- v3 [3 L* m! i2 O- zSo I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.- W5 P+ O! a, ^2 y0 k
3 ]" ~4 f2 P% _/ i" \, H% b* WBSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.7 l: J9 p: s; k. {
TriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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