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本帖最后由 alex30001 于 2011-11-16 16:03 编辑
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4 a `2 c$ s, ]) r转载自3dm的talkibs48 \. [" t+ h$ r+ o+ O# B$ Y
& Y( u) a" |: R出处不详,不知是否是原创.& J: i; q# \ y7 h7 Q
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链接: http://bbs.3dmgame.com/thread-2568956-1-1.html
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) F* y$ \' X0 O! }/ [% S+ K暂未见到官方更新: http://sourceforge.net/projects/niftools/files/
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发现出处了
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http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164 - Y' M, R3 n1 P* `
0 c1 }% m; ^; B7 z/ @9 Xby throttlekitty » Fri Nov 11, 2011 8:48 am1 D5 l9 N2 T" \; u
; K0 h! {& O& h1 z- Zhttp://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)
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7 O$ D: h! |' g5 K' Z5 z1 H1 vSo I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.
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BSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet., G! ~- A' P# G2 t h
TriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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