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本帖最后由 alex30001 于 2011-11-16 16:03 编辑
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转载自3dm的talkibs4
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- j9 b0 u4 ^4 ^* V- D9 H4 ?* g出处不详,不知是否是原创.
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/ n* G% f3 J C; P' \& N链接: http://bbs.3dmgame.com/thread-2568956-1-1.html
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暂未见到官方更新: http://sourceforge.net/projects/niftools/files/$ U" ?6 T$ f ]! `, o! ]
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发现出处了
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http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164 . o* w, p% o o
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by throttlekitty » Fri Nov 11, 2011 8:48 am
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% m( Z& w! x! i4 Rhttp://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)
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% x; b5 N$ g% h$ L ?3 CSo I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.
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) q5 A$ W; Y% u5 n- Y. ^ lBSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.
7 c5 [8 M0 A# u! Q* Y* _TriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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