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本帖最后由 alex30001 于 2011-11-16 16:03 编辑 + S0 h6 b4 P& j2 M
( j9 t% J* P2 V/ M2 T% ~" Z( _转载自3dm的talkibs4
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" t, C* |3 o4 C$ t出处不详,不知是否是原创.
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链接: http://bbs.3dmgame.com/thread-2568956-1-1.html( j1 b- C2 v+ l8 L
* d' F# D* M% u% `3 i暂未见到官方更新: http://sourceforge.net/projects/niftools/files/* u: h- ~" w1 t, F7 { B$ [3 R4 z
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发现出处了! P6 d% o6 V9 q5 q' n3 A4 _+ e) |( _
3 d* S! c/ _1 O3 Q i0 @, rhttp://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164 : V0 u+ s( i0 @- |3 P
, J' J5 c% R7 t2 F( C7 \by throttlekitty » Fri Nov 11, 2011 8:48 am5 f/ d. W1 y3 u! n
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http://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)
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So I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.- s+ M) f( R6 L/ Z' w1 L5 V
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BSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.0 ]( x" C. |6 U8 s+ x$ Q7 P
TriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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