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本帖最后由 alex30001 于 2011-11-16 16:03 编辑
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) b& k$ ~7 C' {5 ]! r转载自3dm的talkibs4
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' c5 _6 ^' W) }( F! L7 b& ^# V出处不详,不知是否是原创.
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: _4 A1 |3 Q5 u) V f7 U链接: http://bbs.3dmgame.com/thread-2568956-1-1.html
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暂未见到官方更新: http://sourceforge.net/projects/niftools/files/5 }2 q* |1 t9 u8 }/ G- T U
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发现出处了
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, S9 o3 ^% H* I2 V! p' Shttp://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164 3 n- L- ?2 p+ A; j5 Q
3 [: I3 h9 z4 y# Bby throttlekitty » Fri Nov 11, 2011 8:48 am. q4 ^% v6 W2 S) J& j5 S
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http://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)
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9 X6 k" L0 c+ Z3 A b& Z6 Y( v- y4 TSo I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.
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4 z" i+ m; v" V4 eBSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.
7 j* M& I" I i2 V+ c- ^" E; uTriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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