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本帖最后由 alex30001 于 2011-11-16 16:03 编辑
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转载自3dm的talkibs4
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4 L* Q. ~1 a5 ?8 R5 j8 x" K H出处不详,不知是否是原创.7 S1 H: I) _+ Y; ]" R: ~& ]! Z
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暂未见到官方更新: http://sourceforge.net/projects/niftools/files/
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' N* b. y F: a: ^4 f发现出处了
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http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164 % J, v) i( K5 H
: [0 x0 ]( R# k0 }by throttlekitty » Fri Nov 11, 2011 8:48 am
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http://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)) Z. f; A( f" a
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So I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.
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BSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.+ e+ J) y7 _; b' E0 \. F+ L
TriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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