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本帖最后由 alex30001 于 2011-11-16 16:03 编辑
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# J6 L: r; r1 e8 C转载自3dm的talkibs43 }, X* Y. P+ S! z3 b( F* j0 `
* e7 w) m% t c- _) c9 V出处不详,不知是否是原创.
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链接: http://bbs.3dmgame.com/thread-2568956-1-1.html
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+ l7 O. T+ n# K暂未见到官方更新: http://sourceforge.net/projects/niftools/files/
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+ h5 y @; j( B* G: P发现出处了
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) ?8 n9 ]2 ^, ]1 d8 ahttp://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164 4 X3 j$ F, b" p0 d4 R' i
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by throttlekitty » Fri Nov 11, 2011 8:48 am
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http://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限): M( G4 j; |2 Z6 s; N* c7 B/ z5 _
2 g) @$ V: ?9 Z6 d" r0 S: Q5 x) PSo I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header." R. d, e6 ~7 [& s1 g% Y5 I
5 n1 h: ~; M( g3 G) N8 C) m! Q, {BSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.
/ J( W& n( v. O# U! ZTriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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