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本帖最后由 alex30001 于 2011-11-16 16:03 编辑
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转载自3dm的talkibs4
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出处不详,不知是否是原创.
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链接: http://bbs.3dmgame.com/thread-2568956-1-1.html* @- N5 ]2 u# Y
: Y7 R. ^/ D. d& L9 h7 \0 z暂未见到官方更新: http://sourceforge.net/projects/niftools/files/5 P. n* Y& p6 f( d9 D
8 _) L! k1 v( u; |发现出处了
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: H% G& v5 x- U- ?5 L) N. y0 Lhttp://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164
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( T$ x6 T* Q$ O( ~% h1 Oby throttlekitty » Fri Nov 11, 2011 8:48 am5 b; t0 w0 o1 m0 P$ @
* Y, G, t0 F' s9 B. E% Qhttp://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)
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So I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.- _$ y- e; O$ @' T7 M
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BSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet./ ]5 D& D5 I2 w0 ?+ U7 s
TriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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