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本帖最后由 alex30001 于 2011-11-16 16:03 编辑
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转载自3dm的talkibs4" {, p f5 \! y2 i' H) k- [4 D
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出处不详,不知是否是原创.
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链接: http://bbs.3dmgame.com/thread-2568956-1-1.html4 t# a7 C6 y i/ L0 ?) F
* k' [! k9 u, o# O暂未见到官方更新: http://sourceforge.net/projects/niftools/files/+ r _& u- v% l! U1 s- ?, k
1 G. S& i* c- ~, N3 u$ A+ e发现出处了
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# K1 @3 C8 {8 V ?http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164 $ p; J- t. b6 w
2 j- ]' j/ x: E: s9 X) Tby throttlekitty » Fri Nov 11, 2011 8:48 am+ _8 z% f+ Q" y. }1 T
) T, E. J. {6 I( |- o' \http://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)/ a5 ~$ W5 {/ w
0 X8 k+ O; p# P5 l9 }/ T( K" [" {So I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.
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. J; @: Q0 s1 F- w+ OBSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.! W' |: V9 W& w9 ?& v
TriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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