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本帖最后由 alex30001 于 2011-11-16 16:03 编辑 8 {! {2 {. W# J0 H9 e
0 T3 H4 e$ j3 x2 S; ]转载自3dm的talkibs4
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出处不详,不知是否是原创.
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链接: http://bbs.3dmgame.com/thread-2568956-1-1.html
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暂未见到官方更新: http://sourceforge.net/projects/niftools/files/
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8 E4 u4 a; i1 ]1 X! L! N发现出处了
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http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164
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0 t2 J- H' l6 `8 R& Y! D0 Dby throttlekitty » Fri Nov 11, 2011 8:48 am, y- s1 r$ j" g# V$ w; N9 r; M$ |
& @+ m/ @% E- I# o" h6 Bhttp://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)) F, K2 l5 j: G' k
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So I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.
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BSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.3 V3 a" z9 [, T, q; x9 w
TriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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