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本帖最后由 清雨龙月 于 2011-8-2 18:53 编辑 ' {+ o4 O7 T9 \1 \+ D
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[天上星,亮睛睛]Geechan's Eye Packs(以VIPCxj's Hair Eye Extend System格式打包)
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作者:Geechan4 [# ^: W) E& M8 M' M
原址: http://www.tesnexus.com/downloads/file.php?id=388035 P! R$ w3 _% S3 W% c) a
版本: 1.0
# ~% A1 P9 G' R# N时间: 2011.06.07
5 c8 E! ^* \- O, A* y5 h下载: http://u.115.com/file/clgc2ldk" J g" E. r, J" `
% k( g7 w% q7 E/ x6 X8 k9 Z这位作者就是做不和谐君的不和谐城再配色那位老兄,这次他做的眼睛也很棒.有动物眼,人眼,时光眼,一共三种(...)
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并有多种格式,感兴趣的下载后打开自己看.
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以V大的VipCxj's Hair Eye Extend System格式重新打包,压成omod了,请配合使用,不了解的请见该贴:6 }5 V. r! ^) }+ W' ~
http://bbs.3dmgame.com/thread-2061765-1-1.html, B1 ]" Z& H* z9 z2 |3 L
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以下是原文说明,觉得好万勿忘记去支持:7 e% x! z; G# k m# ?: ^; N6 d
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7 t M; c5 ^5 u$ c5 lUploaded 08:46, 7 June 2011, last updated 23:41, 5 July 2011+ |% u2 b+ X5 ]& j1 d" O
Name: Eye Packs
, t) [! j) E, r( @, ^* [Version: 1
. x: f; U) {' o; H2 x U% ]. JDate: 06/06/2011- d% o$ i7 |: Z
Category: Models and Textures
6 ?3 o3 B& J! k1 q9 K* |Author(s): Geechan
7 U, k$ r0 x' G Q& uSource: http://tesnexus.com/downloads/file.php?id=38803
0 s- g; R& K2 [& Y! cDescription' l0 G6 [- r# h5 ?( {
===========
7 V4 S$ I$ K* d- {New eye packs.: \# Z A5 y) c Y) A( p5 u; s
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These are ** resource eye textures. You cannot simply drop these into your game and expect them to work, you have to manually insert them into race mods. They each come in 3 flavours:
' J2 u) A& i H# A1 }# S0 l; h01 = Ren eyes (one eye on top of eachother); z- z9 U+ y2 N' B, j
02 = Vanilla eyes (1 eye on 1 texture)' N$ ]* A r1 H! w
03 = Elaborate Eyes (eyes positioned diagonally from eachother)
% I7 [- n9 ~2 ^If you get what everyone likes to call "googly-eyes" or black eyes when you try one eye type, simply try another version.
2 j2 ?% t0 P0 THuman Eyes come with solid colours + "odd-eyes".
& |; k* d2 \7 Q2 @$ e! ~1 O$ pSlitted Eyes come with solid colours.: ]) @) J; h0 c
Time Lord eyes come with solid colours + variations of time/normal OR normal/time.
" O: y9 ]) L& A* C: s6 O( iInstall
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1) Drop the folder into your data folder.
. B+ t, _; w. E2) Open race plugin with CS.& M* _3 Q" A4 t, Z+ N2 _/ Z% F
3) Open eye list. (Character->Eyes)
" c1 o7 s( G. B" W4) At the eye list window, click mouse right button on the list, select 'New'.9 X5 x6 A: |5 m3 c; \7 e
5) Enter New Editor ID, click 'OK'.% _1 m& @1 L3 a% `( Q
6) Give the new eye a name, and click 'Playable'./ r/ s/ q% ?- m' p" P
7) Click on 'Add Image File' button, you'll see 'Select DDS File' dialog box.
# t4 a" O! ^, R5 D7 X8) Browse to the eye folder and select the eye texture you want. !!Make sure the eye texture is for your eye mesh!!
' _) R3 g! W" F9 L0 E9) Repeat 4-8 until you're finished.
. | l5 K5 A% `) r( L10) Open race list(Character->Race), select your race, click 'Body Data' tab.7 J4 h) x9 |* w3 l0 r4 u
11) Drag an eye and drop it onto the eye color list. Repeat this until you're finished.0 E- J4 f# Y& u( o7 g3 ~
12) Close the Eye List and the Race List. Save the plugin.
6 O' d5 N8 e/ e7 q13) Test it in game to make sure it works.
9 ~; g0 Y4 d+ j/ RUninstall( r( _; v" r; N$ ]; C; S
=========
6 }" _" t% F' I/ b1. Open race plugin with CS.2 Y5 x/ T+ I a# _- V. j. d0 m
2. Open eye list. (Character->Eyes)* w. o7 F. p5 v, D8 l0 w
3. Select the eyes you added.5 D# M$ V6 F u- k1 A
4. Click Delete. Click yes to confirm removal from race as well.
' F) Y2 I* H$ Q2 z) T" h Q' z5. Save race, close CS., _/ v- z" v; ?
6. Delete the eye folders.+ g i( t% |8 {; h( E
- textures/geechan/humaneyes/# _: L2 h7 j$ I7 W: s: K, K
- textures/geechan/animaleyes/5 X1 ^2 K6 ^( Y$ c
- textures/geechan/timelordeyes/
9 O2 d0 ~7 e' }2 \4 sIncompatibility & Issues
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None that I know of so far. If you have the emissive on your eyeballs set to white, they might glow like the dickens in shadows. They include normal maps but they do not include glow maps.
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1.0 - Original release.
% x4 j+ Y& @" L$ n) L, } aCredits& H' l9 [2 ^* N
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Thanks to LHammonds for the Readme Generator this file was based on.: Y+ |9 L* m! r" L% k6 p" j6 C
Licensing/Legal1 T' o( p$ o* R8 s2 ?3 J5 j
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You can use and release these eyes in your race mods without asking permission, but please give credits!& Y$ E$ f) h) ^4 V2 E
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