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本帖最后由 alex30001 于 2011-11-16 16:03 编辑
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转载自3dm的talkibs4. ^/ j H: Y: J% h& b. [% T
! O) Y: }" h6 y出处不详,不知是否是原创.
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链接: http://bbs.3dmgame.com/thread-2568956-1-1.html2 e/ r, x! [/ j
" H8 W9 q" u# }! h暂未见到官方更新: http://sourceforge.net/projects/niftools/files/
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2 O' T i/ q/ `3 q发现出处了3 Y' p% Z* w7 Z6 ]
, f4 U) e+ ?/ {) Hhttp://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164
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5 ^* L$ b5 }9 T, W5 Oby throttlekitty » Fri Nov 11, 2011 8:48 am
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. R: X, x% N' I: xhttp://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)
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2 l; P5 [: n- q3 r6 ]3 XSo I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.
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4 C. C4 Q, W9 b' K9 X" [/ B9 [0 vBSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.
% s9 k* w7 t, i7 o( l+ t/ G+ M2 G' `TriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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