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源地址_http://bbs.3dmgame.com/thread-2837931-1-1.html8 N) s' Y: _7 r; `
使用方法:
" H0 O* j- `, w/ j1、解压缩5 D1 U( {: @: u+ m9 h/ {/ T
2、复制升级破解补丁到游戏目录覆盖
0 I% Z& W2 O! a/ f% H3、运行游戏
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By RELOADED
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NEW FEATURES0 R) y( I6 f$ F6 p2 S: f* r
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Skyrim launcher support for Steam Workshop 7 s+ A1 l! E" q
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BUG FIXES, q/ t, F/ v( a# d( i% g1 v Q; k
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$ Q% O) S1 l6 k( U0 rGeneral optimizations for memory and performance
2 ?: E8 W3 V$ U6 u+ {/ h2 BImproved compiler optimization settings (PC)
5 a2 v( k E* v) b: h( m6 mMemory optimizations related to scripting
* ]" ^9 ~% F; N$ ^0 v( ~2 x8 \Fixed crashes related to pathing and AI
m7 S k* L" d0 g: p* s+ zFixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
" W, b6 M* ?& T K M& d: r% DFixed rare crash with loading saved games 0 p- B( L5 k4 P+ p N- }
Fixed issue with accented characters not displaying properly at the end of a line / X& ]" c5 J3 {
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian * K) l4 M. H g' \7 }, u
Fixed issue where dragon priest masks would not render correctly ! k# E, x7 A5 `% j6 H* d
Fixed issue where quests would incorrectly progress after reloading a save
+ u9 P' m1 Z s4 DFixed issues with placing and removing books from bookshelves in the player’s home 8 l' ?& X$ y/ a- n# a9 T, I8 Z
Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing. - ]2 w1 }$ q1 Y* j% D
Fixed issue where the player house in Windhelm would not clean up properly & V: n% Z5 \ `/ a3 j3 O
Fixed crash related to giant attacks and absorb spells ( E( ^' k/ _) F; O' r
Fixed issue with ash piles not cleaning up properly $ [, G+ |- `$ q, S9 Z8 M" ^. e2 i
Fixed occasional issue where overwriting an existing save would fail
9 {- ]; z/ d1 y6 LFixed memory crash with container menu
/ W3 G4 x* V9 ^, zFixed infinite loop with bookshelves 8 E1 G% L0 U6 p
Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
( {1 {1 x0 M! y {: }Fixed issue where transforming back to human from werewolf would occasionally fail $ R6 L1 H0 O1 I; i# h) D
Bows and daggers will display properly when placed on weapon racks
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- ]; E! a( b& ~' ?* X( [& gQUEST FIXES' K; Z# M. G, |( j. I
& H! I" W2 ^+ @# I( n+ \The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity” 7 B3 F) U2 Z% O6 \$ a
In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble 2 \, W3 T$ `" P% k
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest % F/ l, `* u9 z
Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly. ; C% ]" j* o( z( {
Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests. ; Y+ s) h1 G) d3 \
In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
( B( T" Y- K. x, \- y: t% ]1 yIn “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it 4 D: T* R6 b8 Y3 x( s# L4 ?& p
Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
8 ~1 J8 L" l5 h& y, O/ d( ?In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
4 }# ^# U: r. W+ l9 i“The White Phial” will now start properly if player already has a briar heart in their inventory / i2 m& }, X" ^0 N& g
Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
' m1 s( [( q. p* M8 M1 ZFixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
: v4 X4 ~$ R# U3 D QIn “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
. ]+ b l/ a# b* u7 ?In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
' G# w6 T+ [3 w% d& H, Z. \“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest " y3 r9 I8 x' K" p9 Z- \
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor 3 Q7 L# }0 s$ t$ u0 ?
“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory $ l8 D' @' y2 B- Z
Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating 5 u2 t/ s6 @" [. G* `6 i% C
In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis 4 r+ @- R! P5 E- M1 ]. |3 V
Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack + s% y( \+ D: j5 d
Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
- w9 T+ f3 C$ S: ^“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
( k, X! p: Z9 v T# uFixed rare issue where “Dampened Spirits” would not start properly 3 Q2 o- u: d# t: ~4 f2 B
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first : c$ `9 |' q& h# [) T0 T; m% w+ l
Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine” 3 X9 R: s) X, p+ o: _
Fixed numerous issues with “Blood on the Ice” not triggering properly
" D- F- m2 A1 a! ~! n5 x% y- ]$ S+ ]In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm 9 {% B6 O$ j t3 k0 k
In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress 2 m; a% e1 v: d W" N" U
Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly ( ^+ j. `% V$ x1 C) W
Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting. " T5 g: a. m' j: W% D% ~8 ?
下载地址
$ g# p& ^: N o7 f8 D' ~+ ohttp://115.com/file/e7wcuf013 E# h5 f5 }6 U5 Q, i
, W h8 W- Y& Z5 V5 n+ a2 b已经有一些小白鼠实验了,可以提高帧数,但是有些旧版本的补丁插件不可用,详细的进3大喵本帖查看 $ T* y8 K! M% ^3 j, I% G- W' c* A- f
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