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Artificial Girl 3
1) Summary of Files inside of .pp files
js3_00_00_00.pp: .lst files
js3_00_01_00.pp: Environment meshes
js3_00_02_00.pp: Hair & body meshes
js3_00_03_00.pp: .uv and .mpt files
js3_00_04_00.pp: Textures
js3_00_05_00.pp: .wav files, C-Type
js3_00_05_01.pp: .wav files, K-Type
js3_00_05_02.pp: .wav files, N-Type
js3_00_05_03.pp: .wav files, T-Type
js3_00_05_04.pp: .wav files, U-Type
js3_00_05_05.pp: .wav files, V-Type
js3_00_06_00.pp: .wav files
js3_00_07_00.pp: clothing meshes
js3_01_07_00.pp: clothing meshes
js3_00_08_00.pp: cum meshes
js3_00_09_00.pp: condom & miscellaneous meshes
js3_00_10_00.pp: food meshes
2) Expansion files
js3_01_01_00.pp: Environment meshes
js3_01_04_00.pp: Textures
js3_00_05_06.pp: .wav files, A-Type
js3_00_05_07.pp: .wav files, M-Type
js3_00_05_08.pp: .wav files, P-Type
js3_00_05_09.pp: .wav files, J-Type
js3_00_05_10.pp: .wav files, Y-Type
js3_00_05_11.pp: .wav files, S-Type
3) LST files
js00_00_02.lst
This file probably controls the default bedrooms of characters.
js00_01_00.lst
This file specify character model/animations.
Line 5 is for the main screen of the Character Maker mode
Line 6 is for the character creation mode
Line 7 is for the coordinate (fashion) creation mode
Line 8 (probably) specifies the male character
Thus mods for each of these models can be packaged into their own separate .pp file.
4) Editing Enviroment Textures
You will find the enviroment textures in js3_00_01_00.pp
Use the SB3Utility to export and import the textures.
mb00_00_00.xx is beach textures
mb00_00_00.xx is school textures (probably first floor)
mg01_00_00.xx is also school textures (probably second floor)
mg01_00_00.xx is classroom textures
mg03_00_00.xx is infirmary textures
mh00_00_00.xx is "your room" textures
mh01_00_00.xx is the room to the right coming from the stairs textures
mh02_00_00.xx is the japanese house room textures
mh03_00_00.xx is the white room textures
mh04_00_00.xx is the mansion room textures
mh05_00_00.xx is the room straight ahead coming up from the stairs textures
mj00_00_00.xx is the main hall in your house textures
mj02_00_00.xx is the kitchen/livingroom textures
mj03_00_00.xx is the bathroom textures
mj04_00_00.xx is the changing room before entering the bathroom textures
mk00_00_00.xx is the main street textures
my00_00_00.xx is the mansion hall textures
mz00_00_00.xx is the shrine textures
Note: There are some misc textures related to each place (ex. mk00_00_05.xx is the cat on the wall by your house, notice the start of the filename has the same name as the street textures the cat is on).
Altering Shiny Reflections [edit]Load up SB3Utility
Open the character's .pp file you want to change
Select the .pp file on the list
Select the body.xx or head.xx listing in the lower-left window
Open the Textures heading under the Object Tree (middle window)
Drag-and-drop the shiny files onto the program window
Select the sp12.bmp under Textures
Select one of the shiny files on the list under Img (upper-left window)
Click the Replace button under the lower texture (right window)
Select a15_ref01.bmp under Textures
Select one of the shiny files on the list under Img
Click the Replace button under the lower texture
Repeat from 4th step for other body parts until finished
File > Save .pp
Note: You may need to change alternate shiny texture maps in the character's .pp file if it has been altered to use something else. You will need to consult the Materials section under the Object Tree to see what may need to be changed if different from the standard textures (sp12.bmp and a15_ref01.bmp).
5) Background music
You will find the background music in js3_00_06_00.pp and js3_01_06_00.pp (expansion).
env00_00_00_00.wav : world selection screen background music
env01_00_00_00.wav : street background music in the morning
env01_00_00_01.wav : street background music at noon
env01_00_00_04.wav :street background music at night
env01_00_00_12.wav : beach background music
env01_00_00_13.wav : indoor background music in the morning
env01_00_00_14.wav : indoor background music at noon
env01_00_00_16.wav : Indoor at night, mansion and western room background music
env01_00_00_17.wav :Shinto Temple background music
env01_00_00_18.wav : school roof background music
env01_00_00_19.wav : shopping district background music in the morning and at night
env01_00_00_20.wav :shopping district background music at noon
env01_00_00_21.wav : laboratory background music
env01_00_00_22.wav : temple background music
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