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本帖最后由 08093413 于 2013-3-5 09:24 编辑
其实方法很简单,就是Copy整个カスタムメイド3D文件夹就好了。。。
开个玩笑。。。
已经知道原理的请 本帖只为小朋友服务
其实可以记事本打开升级档中的Update.lst文件
下面是1.34的内容,你会发现文本是用逗号分隔的
前二个不管,第三项是文件名,第四项是CRC校验码,第五项是版本号
比如第一行 1,0,CM3D.nei,A26FD8C5,134
表示文件是CM3D.nei ,版本号是1.34
你也许会问不是CM3D.exe吗,怎么是CM3D.nei
其实KISS在升级他旗下游戏是的一般使用2种方法
1.直接复制
2.通过特殊加密手段进行后台转换(过程不重要)
但一定会做的事就是版本号的比对。。。
而且升级档是不直接提供像CM3D.exe 之类重要文件的
1,0,CM3D.nei,A26FD8C5,134
0,0,GameData\Camera.vac,2CFC0B8D,133
0,0,GameData\Camera_SPII.vac,3AE7C5CC,133
0,0,GameData\Model.vac,8D1F10F5,134
0,0,GameData\Morph.vac,26339248,134
0,0,GameData\Motion.vac,AF9BD59A,105
0,0,GameData\Se.vac,80E01D28,101
0,0,GameData\System.vac,ADA0ABEE,101
0,0,GameData\Texture2.vac,B9DA7723,125
0,0,GameData\Voice2.vac,C73BB77A,101
0,0,GameData\Xls.vac,D2B8176E,133
1,1,GameData\Xls_VP2.nei,9E3E90D0,133
1,2,GameData\Xls_SP.nei,E7167764,133
0,0,GameData\Bgm_SP2.vac,D6EB01BA,116
0,0,GameData\Model_VP2.vac,056903EA,116
0,0,GameData\Motion_VP2.vac,C7157192,116
0,0,GameData\Motion_FP2.vac,3DE68AD4,122
1,3,GameData\Xls_CP.nei,4E134BDD,119
0,0,GameData\Sperma.vac,258420C8,124
0,0,GameData\Bgm_KT.vac,B4A21885,125
0,0,GameData\Camera_KT.vac,A13952D3,125
0,0,GameData\Model_KT.vac,9C3AFAC1,125
0,0,GameData\Morph_KT.vac,BB360F51,134
0,0,GameData\Motion_KT.vac,E7FDB182,134
0,0,GameData\Texture_KT.vac,9B6A4E20,125
0,0,GameData\Xls_KT.vac,645CC411,125
1,7,GameData\Xls_FP.nei,935A96CC,129
1,5,GameData\Xls_SPII.nei,2AC81C0B,129
0,0,GameData\Model_NPII.vac,54DA64DE,128
1,6,GameData\Xls_NPII.nei,CDCD7C6D,133
1,3,GameData\Voice_CP2.nei,7C26B89A,132
1,4,GameData\Voice_PP2.nei,01961150,132
1,5,GameData\Voice_SPII2.nei,9C4EFD72,132
1,6,GameData\Voice_NPII2.nei,8423B161,132
1,7,GameData\Voice_FP2.nei,012E4DA3,132
0,0,Plugin\cs_plg_009.vac,21739872,103
0,0,Script.vac,4D91EC8E,134
0,0,Preset\kt.cus,9FAAA3A0,125
0,0,Preset\Basic.cus,0DC54741,100
0,0,Preset\Bunny.cus,3F4BAF82,100
0,0,Preset\China.cus,538CAAFE,100
0,0,Preset\Epron.cus,2E57AFDA,100
0,0,Preset\Garter.cus,07CD5301,100
0,0,Preset\Idol.cus,F34D216A,100
0,0,Preset\Package1.cus,9A2450EB,100
0,0,Preset\Package2.cus,9D2FE4C3,100
0,0,Preset\Package3.cus,BBC5C012,100
0,0,Preset\Package4.cus,41369E00,100
0,0,Preset\Seifuku.cus,BA190037,100
0,0,Preset\Sling.cus,72501589,100
0,0,Preset\Stylish.cus,F93AD4AD,100
0,0,Preset\Sukumizu.cus,0B2E0009,100
0,0,Preset\Taisou.cus,B4E9BF30,100
0,0,Preset\Vontage1.cus,141B71D1,100
0,0,Preset\Vontage2.cus,EFF2496A,100
0,0,Preset\Yshirt.cus,A29CD235,100
0,0,SystemCheck.exe,E84BBBF6,134
0,0,GameData\Morph_PP.vac,FFA401EB,134
0,0,GameData\Morph_SP.vac,BEE9F1F5,134
0,0,GameData\Morph_SPII.vac,840CD8E5,134
下面是本人通过1.00逐步升级后得到的1.31版Update.lst文件(游戏目录内)
你会发现格式和升级档中的不一样,只有文件名和版本号
此时你只要通过同名文件的版本对比就会发现此次升级改变了什么,追加了什么
如升级档中有
1,0,CM3D.nei,A26FD8C5,134
而1.31中有
CM3D.nei,131
CM3D.exe,131
所以升级时会通过1,0,CM3D.nei,A26FD8C5,134 与CM3D.nei,131 的比对
因为原版本低,新版本高,于是用CM3D.nei转换成CM3D.exe后覆盖原文件
同时,会在游戏目录下Update.lst 里更新数据为
CM3D.nei,134
CM3D.exe,134
当然如果某个文件是新增的,如0,0,SystemCheck.exe,E84BBBF6,134
那就直接追加SystemCheck.exe,134
不信你可以看看这次升级后的Update.lst文件 
原理很简单,就是这样
所以,你可以用这个方法在升级前知道需要备份哪此文件了
当然如果你的硬盘空间大,时间多,那么
Copy整个カスタムメイド3D文件夹就好了 
CM3D.nei,131
GameData\Model.vac,121
GameData\Morph.vac,115
GameData\Motion.vac,105
GameData\Se.vac,101
GameData\System.vac,101
GameData\Texture2.vac,125
GameData\Voice2.vac,101
GameData\Xls.vac,120
GameData\Xls_VP2.vac,116
GameData\Model_VP2.vac,116
GameData\Camera.vac,116
GameData\Bgm_SP.vac,115
GameData\Camera_SP.vac,115
GameData\Model_SP.vac,115
GameData\Morph_SP.vac,115
GameData\Motion_SP.vac,115
GameData\Se_SP.vac,115
GameData\Sperma.vac,124
GameData\Texture_SP.vac,115
GameData\Voice_SP.vac,115
GameData\Xls_SP.vac,119
Plugin\cs_plg_009.vac,103
Script.vac,131
Eval.vac,115
CM3D.exe,131
GameData\Xls_SP.nei,119
GameData\Bgm_SP2.vac,116
GameData\Motion_VP2.vac,116
GameData\Bgm_CP.vac,118
GameData\Model_CP.vac,118
GameData\Motion_CP.vac,118
GameData\Se_CP.vac,118
GameData\Texture_CP.vac,118
GameData\Voice_CP.vac,118
GameData\Xls_CP.vac,119
GameData\Xls_CP.nei,119
GameData\Bgm_PP.vac,120
GameData\Camera_PP.vac,120
GameData\Model_PP.vac,120
GameData\Morph_PP.vac,120
GameData\Motion_PP.vac,120
GameData\Texture_PP.vac,120
GameData\Voice_PP.vac,120
GameData\Xls_PP.vac,120
Plugin\Voice_Plg_001.nei,100
Plugin\Voice_Plg_001.vac,100
Plugin\Voice_Plg_002.nei,100
Plugin\Voice_Plg_002.vac,100
Plugin\Voice_Plg_003.nei,100
Plugin\Voice_Plg_003.vac,100
GameData\Model_FP.vac,121
GameData\Motion_FP.vac,121
GameData\Texture_FP.vac,121
GameData\Voice_FP.vac,121
GameData\Xls_FP.vac,129
GameData\Motion_FP2.vac,122
GameData\Bgm_SPII.vac,123
GameData\Camera_SPII.vac,123
GameData\Model_SPII.vac,123
GameData\Morph_SPII.vac,123
GameData\Motion_SPII.vac,123
GameData\Texture_SPII.vac,123
GameData\Voice_SPII.vac,123
Plugin\cs_plg_001.nei,100
Plugin\cs_plg_002.nei,100
Plugin\cs_plg_013.nei,100
GameData\Texture_HP.vac,124
GameData\Model_HP.vac,124
GameData\Motion_HP.vac,124
GameData\Voice_HP.vac,124
GameData\Xls_HP.vac,124
Preset\hp01.cus,124
Preset\hp02.cus,124
GameData\Bgm_KT.vac,125
GameData\Camera_KT.vac,125
GameData\Model_KT.vac,125
GameData\Morph_KT.vac,125
GameData\Motion_KT.vac,125
GameData\Texture_KT.vac,125
GameData\Xls_KT.vac,125
GameData\Xls_SPII.nei,129
GameData\Xls_SPII.vac,129
Preset\kt.cus,125
GameData\Bgm_VO.vac,126
Texture_VO.vac,126
Voice_VO_I.vac,126
Voice_VO_J.vac,126
Voice_VO_K.vac,126
Voice_VO_L.vac,126
Xls_VO.vac,126
GameData\Model_NPII.vac,128
GameData\Motion_NPII.vac,127
GameData\Texture_NPII.vac,127
GameData\Voice_NPII.vac,127
GameData\Xls_NPII.vac,131
Preset\npii1.cus,100
Preset\npii2.cus,100
GameData\Xls_FP.nei,129
GameData\Xls_NPII.nei,131
GameData\Voice_NPII2.nei,131
GameData\Voice_NPII2.vac,131
以上。
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