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发表于 2013-4-8 10:49:55
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有沒有裝SlimDX's 32 bit Runtime for .NET4.0 or SDK?
What's New in [size=+1]SB3Utility(GUI+Script) 0.4.42.49?
- Fixed a crash when dropping a second imported mesh from the workspace into an XX Object Tree.
Known Issues- FBX: For XAs, interpolation still doesn't have Euler Continuity.
- Shortcut keys dont work in the Script window and Log window
What's In?
- Support for all games from I社 supported by the old SB3Utility plus Happy End Trigger Trial, Premium Play Darkness and their posers.
- pp, xx and xa files can be dropped (or opened) directly.
- Dragging and dropping of frame hierarchies, meshes, materials and textures from and to the Object Tree and Workspace. Some opti** are hidden in context menus! Morphs and animati** in the workspace have to be dropped into their own views.
- Meshes are shown in the renderer which is based on directx. Skeleton bone animation is also visible. Submeshes are highlighted when selected.
- Scripting allows automated modding; even without the GUI!
What's Not In?
- No xx filter. Not perfect yet, but you can see animati** applied on the correct gender.
- The animation track editor hasn't been ported.
What's Extra?
- ODF/ODA support for TeaTime/FullTime games including morphs and animati**.
- FPK/REM support for REAL/Interheart games including animati**.
- PPD_Clothes_Preview - let's you see selected clothes in the preview of PPD (HET?), SVIEX correction
[size=+1]Required until 0.4.42.42a: VC++ 2010 Redist., .NET4.0 and SlimDX's 32 bit Runtime for .NET4.0 or SDK at least from January 2012.
Even if you run a 64-bit Windows, you must install the 32-bit version of SlimDX!
SB3Utility and plugins download:
- binaries - ready to use, just unpack : SolidFiles FileSplat HotFile
- sources - needed by programmers only : SolidFiles FileSplat HotFile
SB3Utility repositories on github
master - no versioning, no extra plugins
forked - no versioning, ODF and Aidroid plugins
Big thanks from me to A**r for starting development of SB3U a second time and working together with me; also to SSP, the inventor of the tools required to mod REAL games.
Additional thanks to darkhound and Inquisitor for technical suggesti** and comments.
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