To set up IK for a character, you typically have objects around the scene that a character interacts with, and then set up the IK thru script, in particular, Animato
Not yet, man.Don't worry about me.I just f**king busy with my own job right now.
Inverse kinematics (IK) is a way to automatically calculate the joint angles of e.g. a leg or arm based on where the end effector (typically the foot or hand) should